![]() While I appreciate the idea of using the prison sentence to explain why Kiryu has to start from the beginning I feel as though those who completed Yakuza 0 could've been given some kind of bonus perk and been allowed to retain some of the moves from the prequel since both games use the same fighting styles, which neatly brings me to the next gameplay summary. Add to the mix that Kiryu's friend Yumi is gone (along with 10 billion yen) and he's being stalked by a crazy nutjob challenging him to fights and Kiryu's got a lot going against him. Japanese prisons are no joke and Kiryu Kazama's talents go to waste over the prison stint leaving him the Yakuza equivalent of a Level 1 scrub when he's released. Well, Kiwami starts where Yakuza 0, the series' prequel game left off, with Kiryu Kazama kicking ass and taking names before landing himself a whopping 10-year prison sentence. So how has Kiwami aged? And how does it stack up next to Yakuza 0? And how does Kiwami tie into Yakuza 0? Once I'd been properly briefed, I was ready to dive into the Yakuza world. Despite my lack of knowledge when it comes to the Yakuza franchise, I did some supplemental reading and pressed some new friends from my live-action gaming group for knowledge: mostly what I needed to know about the series and what games I've already played to be ready for a Yakuza game. Yakuza Kiwami is a remake of the first Yakuza game for the PlayStation 2, a game I never got to play because I was busy with college and wrestling in 2006. ![]()
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